Lockpickle is currently working on prototypes for unannounced puzzle games.

About us

Lockpickle specializes in GPU accelerated computer graphics and is driven by the dream of making video games with truly groundbreaking gameplay.

Lockpickle was founded by Olli Etuaho in late 2018 after he left NVIDIA to pursue smaller and better things. Olli is an individual contributor member of Khronos, the standards body that develops the Vulkan, OpenGL, WebGL and glTF specifications among others. Here's what some past collaborators have to say about him:

Olli made tremendous contributions to the WebGL ecosystem, spanning the deepest levels of the shader compiler all the way up to improving the performance of web-based virtual reality content. Olli is an extraordinarily talented engineer and a pleasure to work with. I can't recommend him highly enough.

Ken Russell, WebGL TL at Google, and WebGL WG Chair at Khronos

Olli is an excellent developer with great teamwork, and a world-class WebGL expert. We collaborated on the ANGLE project where he was the de-facto maintainer of the shader compiler, pushing it to higher standards of testability and maintainability all the while adding new features. Olli contributed to most other parts of the WebGL implementation ecosystem too! His excellent communication made it easy to work across timezones and I definitely recommend working with him!

Corentin Wallez, Software engineer at Google, GPU for the Web Community Group Chair at W3C


We offer expert consulting services, with a particular focus on high-end WebGL use cases.

Get in touch: olli.etuaho at

Work with us

We are looking for additional partners with experience in game development and/or computer graphics programming, as well as freelance 3D artists that would like to work with us on a project basis.

We offer a relaxed and open working environment, responsibility balanced with freedom. There will be no crunch.

Introduce yourself to: olli.etuaho at