Lockpickle is a studio driven by the dream of making video games with truly groundbreaking gameplay.
We currently have a core team of three people, all industry veterans: Olli Etuaho, Harry Damm and Ville Paloheimo.
Lockpickle was founded by Olli Etuaho in late 2018 after he left NVIDIA to pursue smaller and better things. Here's what some past collaborators have to say about him:
Olli made tremendous contributions to the WebGL ecosystem, spanning the deepest levels of the shader compiler all the way up to improving the performance of web-based virtual reality content. Olli is an extraordinarily talented engineer and a pleasure to work with. I can't recommend him highly enough.Ken Russell, WebGL TL at Google, and WebGL WG Chair at Khronos
Olli is an excellent developer with great teamwork, and a world-class WebGL expert. We collaborated on the ANGLE project where he was the de-facto maintainer of the shader compiler, pushing it to higher standards of testability and maintainability all the while adding new features. Olli contributed to most other parts of the WebGL implementation ecosystem too! His excellent communication made it easy to work across timezones and I definitely recommend working with him!Corentin Wallez, Software engineer at Google, GPU for the Web Community Group Chair at W3C
Work with us
We are currently looking for additional partners with experience in game development. The unannounced title that we're working on significantly raises the ambition level of the studio compared to our previous project.
We don't have any specific open positions at the moment, but we're particularly interested in connecting with people with the following skills or qualifications:
- Programming in C#
- Knowledge of rigid body physics, 2D and 3D math
- Online multiplayer programming
- Experience using Unity3D
We offer a relaxed and open working environment, responsibility balanced with freedom. There will be no crunch.
Introduce yourself to: olli.etuaho at lockpickle.com
We occasionally offer expert consulting services, with a particular focus on high-end WebGL use cases. Olli is an individual contributor member of the Khronos Group, the standards organization behind the WebGL, glTF and Vulkan specifications among others.
Get in touch: olli.etuaho at lockpickle.com